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The Iconic Game Celebrates 20 Years – The Plastic Guitar That Bridged Generations Among Rock Fans

It has been 20 years since the legendary game hit the market in North America, offering players everywhere the tools to feel like rock legends. Not literally, but try telling that someone who has nailed Free Bird’s four-minute instrumental break before an enthusiastic living-room audience.

Developed by the developers, the game provided users with a guitar-shaped controller to match coloured notes moving along the display synchronized to a song. Each riff corresponded to particular chords, creating the sensation of a genuine performance.

Harmonix previously tried its hand with rhythm games prior to teaming up with the publisher, which was purchased by Activision in 2006. Together, they laid the groundwork for a surprising massively profitable franchise which made a significant impact on numerous of the artists featured, showcasing decades-old bands to millions of gaming enthusiasts.

Michael Dornbrook, ex-chief operating officer of Harmonix, remembers the early budgetary hurdles in securing the songs – despite the fact initial releases mostly used cover versions.

“We reproduced all the music since the cost prohibitive,” he says. “Even with the publishing rights by themselves, it was extremely difficult. We failed to secure bands like legendary groups – the publisher had virtually no money, and we were pretty convinced the project would flop. However, when the game became a hit, album purchases airtime were going up, all artists desired to be in.”

He continues: “Among the remarkable aspects was how many mothers and fathers reached out and thanked us for exposing their kids to the music they adored. It evolved into an intergenerational phenomenon.”

Classic Rock Gains a New Audience

Irish blues-rock band one featured act had Never Too Late on the 2008 game Guitar Hero World Tour. Lead musician the artist remembers how the series revived older hits back into vogue: “Guitar Hero provided a larger, new demographic. Typically such music was considered outdated material, but then once it got featured on the game and teenagers discovered it, abruptly it became trendy. That legitimised the genre, and got rid of the ‘dad rock’ tag. It gave all our music renewed popularity.”

In 2008, the Answer’s debut album was still unreleased in the US, meaning the game served as a primary platform for exposure for the band during their a North American tour opening for the rock giants. “Their crew had on Never Too Late during travel, and several knew us thanks to the game,” Mahon says.

Major Band Spin-offs and Lasting Influence

Music's biggest acts soon capitalised on the series’ popularity, with Aerosmith, Metallica and others starring in dedicated game editions centered around their music collections and associated stories, visuals and legendary status. In the case of, Guitar Hero: Aerosmith, reportedly to have made the band greater revenue compared to their records. It sold well over 500,000 copies upon release, while sales of Aerosmith’s music rose significantly at a time as the industry was already collapsing.

The series continues to inspire quick-handed dedication among its fans. Recently, an online personality completed a remarkable feat of DragonForce’s the challenging track – an infamously tough anthem made popular by the game – using a fan-made version, a freeware game with almost identical gameplay but an array of customisation options. The song is difficult even in the hardest setting, let alone played at increased tempo and without missing every one of its near 4,000 notes. The streamer stated requiring nine months of practice.

“The game offers a, imaginary experience. If you play Call of Duty, that doesn’t mean you should pick up actual weapons and go to war,” says DragonForce guitarist the artist.

DragonForce previously wrapped up a successful tour when their hit was featured in the third game, yet he explains it turned them into widely recognized. “I remember the record label informing us that we were selling albums rapidly,” he shares. “It exploded on the subsequent tour, and we performed right ahead of top acts on the Mayhem festival.”

Indeed, DragonForce’s exposure via the game was so immense that it has risked eclipsing everything else the band has done. Last year, the track featured in promotional material for a major film. “In the past I felt otherwise, but I’ve made peace with it,” Li says. “If you only hear a single track, it’s totally cool – each person has a unique musical journey and I’m glad we’ve been part in fans' experiences”.

The Lasting Legacy of a Iconic Controller

The best marketing, whether it’s for automobiles, apparel or video games, goes further mere transactions – it inspires a desire. Was the game able to tap into that? “Precisely what we were aiming to achieve,” Dornbrook says. “That thrill of being a music icon in the spotlight. Since the beginning, the co-founders felt that there’s an instinctive urge to make music, and their goal was to use technology to enable everyone to participate”.

The majority of Guitar Hero games were released over a mere half-decade from 2005 to 2010, including spin-offs such as DJ Hero, complete with a turntable controller, and Band Hero. Subsequently, corporate focus in plastic instruments died down, except for a short-lived revival in 2015.

Games like Clone Hero and newer releases have maintained the scene active, and there’s expectations of a new product from the original publisher in development. Recently formed developers has begun work on its debut music game. Original co-founders are both involved as special advisers. Is the world prepared to welcome another game following Guitar Hero?

“We thought those games might become similar to sports games allowing annual releases,” Dornbrook says. “There’s so much new music it could remain evergreen, so I’ve always been hopeful. It's entirely possible why it can’t continue for future fans.”

KR
The writer

Kevin Reeves

A passionate UK-based travel writer with over a decade of experience exploring Britain's countryside and cities, sharing insights to help others discover the beauty of the region.

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